Templar at a glance
- Role
- Main tank
- Weapon
- Longsword and shield
- Difficulty
- Easy–Moderate
- Solo
- Slow but safe
The client's only pure tank. The Templar holds enemy attention, gathers packs and controls the boss so the party can do its job. Durable and with a clearly defined role, it is often called the easiest class for a beginner.
The only pure tank. Holds enemy attention, controls bosses with stuns and knockdowns, and shields the whole party. Damage is low, but no group content runs well without one.
Strengths
- Always wanted in groups
- Very high survivability
- Clear, well-defined job
Weaknesses
- Lowest personal damage
- High responsibility: party wipes are often blamed on the tank
In a group: Essential tank. In PvP: Protecting objectives.
PvE rotation and core skills
Punishment
Shield Smite
Judgment
Warding Strike
Annihilate
- Gather enemies with Poach and Shield Smite; Taunt anything heading for the back line.
- Use Judgment and Annihilate, then Punishment for the Executor buff (+200 Accuracy, +20% PvE Damage Boost, 20s).
- Warding Strike heals you and adds +20% PvE Damage Tolerance.
- Fill with Vicious Strike.
Tip: Use a Combat Speed reduction Theostone; it is the only proc that slows the target's attack speed.
Best Stigmas
Stigmas unlock at levels 22, 27, 32 and 37. These are the picks top Global Templars equip for PvE.
| Slot | Unlocks at | Stigma |
|---|---|---|
| 1 | Lv 22 | |
| 2 | Lv 27 | |
| 3 | Lv 32 | |
| 4 | Lv 37 |
Popular alternative: Noble Armor. PvP swaps: Noble Armor, Grapple.
Templar PvE build
For dungeons, raids and bosses.
| Slot | Unlocks at | Stigma |
|---|---|---|
| 1 | Lv 22 | |
| 2 | Lv 27 | |
| 3 | Lv 32 | |
| 4 | Lv 37 |
Taunt and Empyrean Lord's Punishment are near-universal; the last slot varies. Noble Armor is the common defensive swap.
Rotation
Poach / Shield Smite to gather → Taunt anything heading for the healer → Judgment → Annihilate → Punishment (Executor: +200 Accuracy, +20% PvE Damage Boost, 20 s) → Warding Strike (heal + damage tolerance) → Vicious Strike filler.
Tips
- Insulting Roar (Daevanion) gives +100% Enmity Boost; take it early.
- Keep Warding Strike for heavy phases: it heals and adds +20% PvE Damage Tolerance.
- Guarding Seal automatically shields you for 21% of Max HP when you fall below 50%.
Templar PvP build
For the Abyss, Artifact Sieges and arenas.
| Slot | Unlocks at | Stigma |
|---|---|---|
| 1 | Lv 22 | |
| 2 | Lv 27 | |
| 3 | Lv 32 | |
| 4 | Lv 37 |
Grapple and Noble Armor are the client's listed PvP swaps.
Game plan
- Pull a target out of position with Grapple (Root 3 s) or Poach (75% Root 2 s).
- Chain Shield Smite (60% Stun 3 s), Empyrean Lord's Punishment (50% Stun) and Doom Shield (75% Knockdown).
- Your damage dealers do the killing; keep the target locked down for them.
- Optional Stigma swaps: Executing Blade (−30% Defense, 5 s) for more kill pressure, or Nezekan's Shield to protect teammates under burst.
Weakness: Low damage: you set up kills rather than finishing them.
Theostone: Combat Speed reduction (the only proc that slows enemy attacks).
Templar solo build
For leveling, farming and open-world elites on your own.
| Slot | Unlocks at | Stigma |
|---|---|---|
| 1 | Lv 22 | |
| 2 | Lv 27 | |
| 3 | Lv 32 | |
| 4 | Lv 37 |
Tips
- Slow but almost impossible to kill: Warding Strike heals you while hitting a group.
- Use Poach to pull from range, then gather mobs with Shield Smite.
- Battlefield Banner turns your high Defense into Attack for 10 s.
Templar in a party
Your job: Main tank. Face the boss away from the group, hold threat, and use party shields on big hits.
Buffs you bring
| Buff | Who | Effect | How you get it |
|---|---|---|---|
| Party | +5.5% PvE Damage Boost for 20 s | Always (passive) | |
| Party (40 m) | Shield worth 41% of your Max HP for 3 s; 60 s cooldown | Stigma: swap in | |
| Party (40 m) | You take +20% PvE Damage Tolerance and redirect party damage to yourself; 120 s cooldown | Stigma: swap in |
Debuffs you apply
| Skill | Effect on enemies | How you get it |
|---|---|---|
| −25% Defense for 5 s when you Block | Always (regular skill) | |
| −30% Defense, 5 s | Stigma: swap in |
Tips
- If a raid has big party-wide hits, consider swapping Battlefield Banner for Nezekan's Shield: it's short (3 s) but huge.
Planning a party? Try the party composer.
Stats, Daevanion and Arcana
Stat priority
BlockDefenseHPCritical Hit ResistAttack
Daevanion board
Nezekan: Enhance Health, Ironclad Defense and Guarding Seal pairs, then Zikel: Fury. Take Insulting Roar.
Arcana
4 Magic cards for Magic Armor (+1,000 PvE Defense above 50% MP), with Bell of Vigor for Defense.
Theostone
Combat Speed reduction.
Key passives
| Passive | Effect |
|---|---|
| +7.5% Max HP, +6% incoming healing | |
| +7% Defense | |
| Shield for 21% Max HP below 50% HP (60 s cooldown) | |
| +100% Enmity Boost | |
| +11% PvE Damage Tolerance for 10 s after being hit |
More on gear: Manastones, Arcana and the upgrade order.
All 35 Templar skills
Every skill and Stigma with its in-game tooltip at level 1, from the Global client. Full details and maximum-level text are on the Skills page.
| Skill | Type | Learned | Cooldown | What it does |
|---|---|---|---|---|
| Active skill | Lv. 1 | None | Deals 79 (+94.8% Attack) damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP. | |
| Active skill | Lv. 1 | None | Deals 93 (+119.5% Attack) damage to up to 4 enemies within 4m and increases Enmity. 3 Stagger Gauge Damage | |
| Active skill | Lv. 1 | 15s | Deals 49 (+87.5% Attack) damage to a target within 20m and pulls them in front of the caster, with a 75% chance to inflict Root for 2s. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage | |
| Active skill | Lv. 3 | 10s | Deals 173 (+175.8% Attack) damage to up to 4 enemies within 4m. Has a 60% chance to inflict Stun on the target for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage | |
| Active skill | Lv. 4 | 5s | Deals 227 (+229.5% Attack) damage to a target within 4m and increases Enmity. 5 Stagger Gauge Damage | |
| Active skill | Lv. 5 | None | Deals 152 (+108% Attack) damage to a target afflicted with Stagger within 4m and increases Enmity. | |
| Active skill | Lv. 7 | 10s | Deals 336 (+184% Attack) damage to up to 4 enemies within 4m and inflicts Debilitate for 5s on Block. Debilitate: Reduces Defense by 25% 10 Stagger Gauge Damage | |
| Active skill | Lv. 8 | 30s | Deals 388 (+212.5% Attack) damage to up to 4 enemies within 5m of the caster. Immediately restores 180 (+100% Attack)-198 HP and grants Warding to the caster for 10s. Triggers [Judgment] for 2s. Warding: Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% 5 Stagger Gauge Damage | |
| Active skill | Lv. 10 | 20s | Rushes to a target within 10m and deals 258 (+105% Attack) damage after using [Dodge] or while flying. Has a 30% chance to inflict Stun for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 20 Stagger Gauge Damage | |
| Active skill | Lv. 12 | 20s | Deals 791 (+321.8% Attack) damage to a target afflicted with Stun or Knockdown within 4m with a 30% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. Has a 5% chance to trigger when attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage | |
| Active skill | Lv. 14 | 30s | Selects a target within 20m and deals 1,394 (+430.5% Attack)-4,184 (+1,291.5% Attack) damage to up to 4 enemies within 4m of the target and grants the Executor effect to the caster for 20s. Executor: Increases Accuracy by 200, PvE Damage Boost by 20%, and PvP Damage Boost by 10% Max 3 Charge Levels 20-35 Stagger Gauge Damage | |
| Active skill | Lv. 16 | 60s | Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects. | |
| Passive skill | Lv. 1 | None | Increases the caster's HP by 250. Increases Max HP by an additional 7.5% and Incoming Heal by 6%. | |
| Passive skill | Lv. 6 | None | Increases the caster's Block by 200 and restores 53 (+100% Attack)-64 HP on Block. Cooldown: 3s | |
| Passive skill | Lv. 9 | None | Increases the caster's Critical Hit by 100 and grants Punishing Benediction for 10s when landing an attack. Punishing Benediction: Has a 50% chance to deal 69 (+38% Attack) extra damage to the target when landing an attack. Cooldown: 1s | |
| Passive skill | Lv. 11 | None | Increases the caster's Defense by 7% and Endurance by 1%. | |
| Passive skill | Lv. 13 | None | Grants a Guarding Seal that blocks damage equaling 21% of Max HP for 30s when HP is 50% or less. Cooldown: 60s | |
| Passive skill | Lv. 15 | None | Increases the caster's Impact-type Chance by 11.2% and Double Chance by 0.3%. | |
| Passive skill | Lv. 17 | None | Increases Enmity Boost by 100% for the caster and increases Attack by 5.5% for 5s on landing a Front Attack. Cooldown: 5s | |
| Passive skill | Lv. 21 | None | Increases Front Attack Damage Boost by 0.3% for the caster, and increases PvE Damage Boost by 5.5% and PvP Damage Boost by 2.75% for 20s for the caster and party members on Block. Cooldown: 1s | |
| Passive skill | Lv. 23 | None | Increases the caster's Status Effect Resist by 17%. Increases PvE Damage Tolerance by 12% and PvP Damage Tolerance by 6% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s | |
| Passive skill | Lv. 25 | None | Grants Block Pain for 10s when struck by an enemy. Block Pain: Increases PvE Damage Tolerance by 11% and PvP Damage Tolerance by 5.5% Cooldown: 20s | |
| Stigma skill | Lv. 22 | 90s | Increases PvE Damage Tolerance by 30% and PvP Damage Tolerance by 15% for 10s. Unaffected by cooldown increase effects. | |
| Stigma skill | Lv. 22 | 90s | Selects a target within 20m and deals 1,045 (+182.5% Attack) damage to up to 4 enemies within 7m of the target, pulling them in front of the caster. Inflicts Root for 3s. 20 Stagger Gauge Damage | |
| Stigma skill | Lv. 22 | 60s | Selects a target within 20m and deals 939 (+164% Attack) damage to up to 4 enemies within 4m of the target. Has a 50% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 50 Stagger Gauge Damage | |
| Stigma skill | Lv. 22 | 60s | Grants a Protective Shield that blocks damage equaling 41% of Max HP for 3s to the caster and nearby party members within 40m. | |
| Stigma skill | Lv. 22 | 120s | Selects a target within 20m and deals 951 (+166% Attack) damage to up to 4 enemies within 4m with a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit. | |
| Stigma skill | Lv. 22 | 30s | Rushes to a target within 20m and deals 1,254 (+219% Attack) damage. Has a 75% chance to inflict Knockdown for 3s. Grants a Protective Shield that blocks damage equaling 5% Max HP for 5s on hit. Triggers [Judgment] for 3s. 100% chance to inflict Knockdown on NPC targets. 20 Stagger Gauge Damage | |
| Stigma skill | Lv. 22 | 90s | Increases Attack proportional to Defense for 10s. | |
| Stigma skill | Lv. 22 | 20s | Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 110 MP and Stamina once on Block. | |
| Stigma skill | Lv. 22 | 120s | Increases Max HP by 5.4% for 120s and immediately restores HP by 5.4% of Max HP. Not affected by buff dispel effects. | |
| Stigma skill | Lv. 22 | 45s | Deals 1,335 (+233% Attack) damage to up to 4 enemies within 4m and reduces Defense by 30% for 5s. Deals 20% more damage on attacking a target inflicted with Impact-type status. 20 Stagger Gauge Damage | |
| Stigma skill | Lv. 22 | 30s | Deals 888 (+155% Attack) damage to a target within 20m and increases Enmity. Inflict Shrink for 15s on hit and has a 50% chance to inflict Taunt for 3s if the target is a player. Shrink: Reduces Accuracy by 200 and Attack by 10% 20 Stagger Gauge Damage | |
| Stigma skill | Lv. 22 | 120s | Increases the caster's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% and redirects damage taken by a party member within 40m each time they are attacked, sharing 50% to the caster and 50% to the attacked party member for 6s. Unaffected by cooldown increase effects. | |
| Stigma skill | Lv. 22 | 90s | Increases Impact-type Resist by 50% for 10s. |
More class guides
- Gladiator: Melee DPS / off-tank
- Assassin: Melee DPS
- Ranger: Ranged physical DPS
- Sorcerer: Ranged magic DPS
- Spiritmaster: Summoner / magic DPS
- Cleric: Primary healer
- Chanter: Hybrid support
Compare them side by side on the Classes page, or open the Templar build tabs.