AION 2

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Assassin Guide

Approaches unseen and bursts a single target with dagger combos, stacking Insignias and detonating them. Builds, rotation, Stigmas and every skill for AION 2 Global.

Updated

Assassin at a glance

A
Role
Melee DPS
Weapon
Dual daggers
Difficulty
High
Solo
Good

Approaches unseen and bursts a single target with dagger combos, stacking Insignias and detonating them. It has the highest skill ceiling and is rated the strongest PvP pick, but it is the least forgiving class to learn.

A burst duelist. Stacks 5 Insignias on one target and detonates them, ideally from behind. Widely rated as having the highest skill ceiling and the best PvP fit, but fragile when an opener fails.

Strengths

  • Top single-target burst
  • Rated the strongest PvP fit
  • Highest skill ceiling

Weaknesses

  • Punishing learning curve
  • Fragile when caught out of position

In a group: Single-target damage. In PvP: Best fit: burst and outplays.

PvE rotation and core skills

Heart GoreInsignia ExplosionShadowstrikeAmbushSavage Roar

  1. Open with Shadowstrike, then Savage Fang to engrave all 5 Insignias at once (Savage Roar adds one more if needed).
  2. Illusive Clone, then Heart Gore (triggers on Critical Hit and restores MP).
  3. Ambush from behind for +30% damage.
  4. Insignia Explosion scales with stacks; fill with Triniel's Dagger and Quick Slice.

Tip: Use a low-chance, high-damage single-target Theostone; your fast hits make its 1s cooldown irrelevant.

Best Stigmas

Stigmas unlock at levels 22, 27, 32 and 37. These are the picks top Global Assassins equip for PvE.

SlotUnlocks atStigma
1Lv 22Illusive Clone
2Lv 27Swift Contract
3Lv 32Savage Fang
4Lv 37Triniel's Dagger

PvP swaps: Shadow Walk.

Assassin PvE build

For dungeons, raids and bosses.

SlotUnlocks atStigma
1Lv 22Illusive Clone
2Lv 27Swift Contract
3Lv 32Savage Fang
4Lv 37Triniel's Dagger

The top three are near-universal among Global Assassins.

Rotation

Shadowstrike → Savage Fang (all 5 Insignias) → Savage Roar → Illusive Clone → Heart Gore → Ambush from behind (+30%) → Insignia Explosion → Triniel's Dagger → Quick Slice.

Tips

  • Stand behind the boss: Back Attack Damage Boost and Ambush both depend on it.
  • Heart Gore triggers on Critical Hit and restores MP; Critical Hit is your key stat.
  • Swift Contract gives +20% Combat Speed for 10 s; line it up with Illusive Clone.

Assassin PvP build

For the Abyss, Artifact Sieges and arenas.

SlotUnlocks atStigma
1Lv 22Illusive Clone
2Lv 27Swift Contract
3Lv 32Shadow Walk
4Lv 37Triniel's Dagger

Shadow Walk is the client's listed PvP swap; Triniel's Dagger stretches the target's cooldowns.

Game plan

  1. Approach in Shadow Walk (Stealth for 20 s; must be out of combat).
  2. Open from behind: Shadowstrike (Stun 3 s), then Shadow Fall (Knockdown 3 s).
  3. Burst inside Illusive Clone and Swift Contract.
  4. Escape with a movement skill if the burst fails; Smoke Bomb (Blind 5 s) is a popular arena alternative.

Weakness: Fragile: a failed opener usually means retreating.

Theostone: Low-chance, high-damage single target.

Assassin solo build

For leveling, farming and open-world elites on your own.

SlotUnlocks atStigma
1Lv 22Illusive Clone
2Lv 27Swift Contract
3Lv 32Savage Fang
4Lv 37Triniel's Dagger

Tips

  • Strongest on single elites and named monsters; slower on big packs than AoE classes.
  • Heightened Sixth Sense heals you every time you evade.
  • Determination adds bonus damage to targets under 30% HP; finish mobs quickly and move on.

Assassin in a party

Your job: Single-target damage. No party buffs, but your debuffs help everyone hit harder.

Buffs you bring

None for the party: Assassin buffs are self-only. Your value is damage and debuffs.

Debuffs you apply

SkillEffect on enemiesHow you get it
Defense Break−12% Defense, −11% Status Effect Resist for 10 s (on Staggered or Impacted targets)Always (passive)
Apply Poison15% chance: −12% incoming healing and poison damage for 10 sAlways (passive)

Tips

  • Ask your tank to turn the boss so its back faces you.

Planning a party? Try the party composer.

Stats, Daevanion and Arcana

Stat priority

AttackCritical Hit (cap 50%)Back Attack Damage BoostAccuracyEvasion (cap 30%)

Daevanion board

Nezekan: Assault Stance and Exploit Weakness pairs, then Zikel: Defense Break.

Arcana

4 Vigor cards for Primal Vigor (+150 PvE Attack above 70% HP), with Bell of Magic for Attack.

Theostone

Low-chance, high-damage single target.

Key passives

PassiveEffect
Heightened Sixth Sense+200 Evasion, +6% Max HP, heals on Evasion
Exploit Weakness+100 Critical Hit, chance of clones on Critical Hit
Rear Smite+3% Back Attack and PvE Damage Boost
Assault Stance+6% Critical Damage Boost
Defense BreakLowers enemy Defense and Status Effect Resist

More on gear: Manastones, Arcana and the upgrade order.

All 35 Assassin skills

Every skill and Stigma with its in-game tooltip at level 1, from the Global client. Full details and maximum-level text are on the Skills page.

SkillTypeLearnedCooldownWhat it does
Quick SliceActive skillLv. 1NoneDeals 61 (+70% Attack) damage to up to 4 enemies within 4m and restores 100 MP.
Savage RoarActive skillLv. 1NoneDeals 68 (+83.5% Attack) damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage
ShadowstrikeActive skillLv. 120sMoves behind a target within 20m and deals 52 (+100% Attack) damage, rotates, and inflicts Stun for 3s. 10 Stagger Gauge Damage
AmbushActive skillLv. 310sDeals 126 (+138% Attack) damage to a target within 4m. Increases damage by 30% on landing as a Back attack. 7 Stagger Gauge Damage
Heart GoreActive skillLv. 45sTriggers on landing a Critical Hit, dealing 111 (+122% Attack) damage to up to 4 enemies within 4m and restores 100 MP. 5 Stagger Gauge Damage
Storm RampageActive skillLv. 5NoneDeals 107 (+82.5% Attack) damage to a target afflicted with Stagger within 4m.
Whirlwind SliceActive skillLv. 710sDeals 300 (+177% Attack) damage to a target within 4m with a 40% chance to rotate and inflict Stun for 3s on Evasion. 100% to inflict Stun on NPC targets. 7 Stagger Gauge Damage
Flash SliceActive skillLv. 810sMoves to the opposite side of a target within 4m and deals 181 (+107% Attack) damage to up to 4 enemies, with a 40% chance to inflict Blind for 3s. 100% chance to inflict Blind on NPC targets. 7 Stagger Gauge Damage
InfiltrateActive skillLv. 1020sMoves behind a target within 10m and deals 239 (+105% Attack) damage with a 50% chance to inflict Blind for 3s after using [Dodge] or while flying. 100% chance to inflict Blind on NPC targets. 10 Stagger Gauge Damage
Shadow FallActive skillLv. 1220sMoves to a target afflicted with Stun within 10m, deals 465 (+204% Attack) damage, and inflicts Knockdown for 3s. Has a 5% chance to trigger on attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage
Insignia ExplosionActive skillLv. 1410sSelects a target within 20m and deals 663 (+220% Attack) damage to up to 4 enemies within 4m, inflicting Stun for 3s. Stun chance is doubled on NPC targets. Damage and Stun chance increase based on Insignia stacks. 1 stack: 742 (+246.4% Attack) damage, 10% Stun chance 2 stacks: 822 (+272.8% Attack) damage, 20% Stun chance 3 stacks: 902 (+299.2% Attack) damage, 30% Stun chance 4 stacks: 981 (+325.6% Attack) damage, 40% Stun chance 5 stacks: 1,061 (+352% Attack) damage, 50% Stun chance 7 Stagger Gauge Damage
DefianceActive skillLv. 1660sRemoves Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Heightened Sixth SensePassive skillLv. 1NoneIncreases the caster's Evasion by 200 and HP by 150. Increases Max HP by an extra 6% and restores 85 (+100% Attack)-102 HP on Evasion. Cooldown: 3s
Exploit WeaknessPassive skillLv. 6NoneIncreases caster's Critical Hit by 100. Has a 25% chance to increase Attack by 5.5% for 10s, and a 7% chance to summon up to 5 clones on landing a Critical Hit. Each clone deals 17 (+13.8% Attack) damage and inflicts Insignia that lasts for 10s (up to 5 Insignia stacks). Clone cooldown: 1s Attack increase cooldown: 1s
Apply PoisonPassive skillLv. 9NoneHas a 15% chance to reduce the target's Incoming Heal by 12% and inflict Poison for 10s on landing an attack. Poison deals 233 (+138% Attack) Damage over Time every 1s. Cooldown: 1s
Rear SmitePassive skillLv. 11NoneIncreases the caster's Back Attack Damage Boost by 3%, PvE Damage Boost by 3%, and PvP Damage Boost by 1.5%.
Assault StancePassive skillLv. 13NoneIncreases the caster's Critical Damage Boost by 6%.
Impact HitPassive skillLv. 15NoneIncreases the caster's Impact-type Chance by 11.2% and Double Chance by 0.3%.
Ambush StancePassive skillLv. 17NoneGrants Ambush Stance for 10s when using skills that rush or involve movement. Ambush Stance: Has a 50% chance to deal 152 (+39% Attack) damage on landing an attack. Cooldown: 1s
Defense BreakPassive skillLv. 21NoneReduces the target's Defense by 12% and Status Effect Resist by 11% for 10s when landing an attack on a target afflicted with Stagger or an Impact-type status. Cooldown: 20s
Revitalization ContractPassive skillLv. 23NoneIncreases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 35% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s
DeterminationPassive skillLv. 25NoneDeals 228 (+37.5% Attack) damage when landing an attack on a target with 30% HP or less. Cooldown: 1s
Evasion ContractStigma skillLv. 2290sRemoves Slow and Root from the caster and increases the caster's Evasion by 200 for 10s. Grants Slow and Root Immunity. Unaffected by cooldown increase effects.
Shadow WalkStigma skillLv. 22120sGrants Stealth for 20s. Cannot be used in combat and the effect is removed upon entering combat.
Savage FangStigma skillLv. 2260sDeals 1,074 (+200% Attack) damage to up to 4 enemies within 4m and engraves 5 Insignias for 10s. 50 Stagger Gauge Damage
Assault AmbushStigma skillLv. 22120sSelects a target within 20m and deals 977 (+182% Attack) damage to up to 4 enemies within 4m, with a 30% chance to inflict Blind for 5s. 100% chance to inflict Blind on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
Swift ContractStigma skillLv. 2260sIncreases the caster's Combat Speed by 20% for 10s.
Throw ShadowbladeStigma skillLv. 2230sDeals 778 (+145% Attack) damage to a target within 20m and inflicts Slow, which reduces Move Speed by 40% for 5s. 15 Stagger Gauge Damage
ShadowstepStigma skillLv. 2245sDeals 832 (+155% Attack) damage to a target within 4m. The caster moves back and gains Stealth for 3s.
Smoke BombStigma skillLv. 2230sDeals 966 (+180% Attack) to a target within 10m and inflicts Blind for 5s. 15 Stagger Gauge Damage
Triniel's DaggerStigma skillLv. 2245sDeals 1,374 (+256% Attack) damage to a target within 4m and increases all of the target's skill cooldowns by 5% of their duration. Increases damage by 30% if attacking from behind the target. 20 Stagger Gauge Damage
Aerial BindStigma skillLv. 22120sDeals 837 (+156% Attack) damage to a target within 4m, with a 50% chance to inflict Airborne for 3s. Has a 100% chance to inflict Airborne for 3s on targets with 5 stacks of Insignia. 100% chance to inflict Airborne on NPC targets. 20 Stagger Gauge Damage
Evasion StanceStigma skillLv. 2220sGrants guaranteed evasion of all damage for a brief duration. Restores 110 MP and Stamina once on Evasion.
Illusive CloneStigma skillLv. 2290sRemoves [Heart Gore] cooldown and deals 20% of damage dealt as extra damage for 10s.
Spiral SliceStigma skillLv. 2290sRushes to a target within 20m and deals 1,074 (+200% Attack) damage, removing 1 buff. Deals 386 (+72% Attack) extra damage based on the number of buffs removed. 20 Stagger Gauge Damage

More class guides

Compare them side by side on the Classes page, or open the Assassin build tabs.

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