Ranger at a glance
- Role
- Ranged physical DPS
- Weapon
- Bow
- Difficulty
- Moderate
- Solo
- Strong
The only physical ranged specialist. Rangers attack from distance while kiting and repositioning, and are widely called one of the fastest and safest solo farmers. Much of its extra damage depends on keeping enemies slowed or rooted.
The only physical ranged class. Kites, slows and roots enemies, then bursts with charged shots. Safe and fast for solo farming, and a strong kiter in PvP.
Strengths
- Safe, steady solo leveling
- Ranged, so easy to avoid melee mechanics
- Good kiting tools for PvP
Weaknesses
- Poor spacing costs a lot of damage
- Contributes little to group survival
In a group: Ranged damage. In PvP: Pressure from range, kiting.
PvE rotation and core skills
Gale Arrow
Marking Shot
Deadshot
Burst Arrow
Snare Shot
- Marking Shot for Precision (+300 Critical Hit), then Vaizel's Authority and Bow of Blessing.
- Snare Shot to slow the pack; keep Gale up with Gale Arrow (+7% Combat Speed, +7% PvE Damage Boost).
- Burst with Burst Arrow and a charged Deadshot (+35% with Precision), then Griffon Arrow.
- Fill with Drill Dart and Snipe.
Tip: AoE Theostone for PvE packs; Move Speed reduction Theostone for PvP kiting.
Best Stigmas
Stigmas unlock at levels 22, 27, 32 and 37. These are the picks top Global Rangers equip for PvE.
| Slot | Unlocks at | Stigma |
|---|---|---|
| 1 | Lv 22 | |
| 2 | Lv 27 | |
| 3 | Lv 32 | |
| 4 | Lv 37 |
PvP swaps: Arrow Storm, Explosive Arrow.
Ranger PvE build
For dungeons, raids and bosses.
| Slot | Unlocks at | Stigma |
|---|---|---|
| 1 | Lv 22 | |
| 2 | Lv 27 | |
| 3 | Lv 32 | |
| 4 | Lv 37 |
Matches what top Global Rangers equip.
Rotation
Marking Shot (Precision: +300 Critical Hit, 10 s) → Vaizel's Authority (+20% Attack) → Bow of Blessing → Snare Shot → Gale Arrow → Burst Arrow → charged Deadshot (+35% with Precision) → Griffon Arrow → Drill Dart / Snipe.
Tips
- Reapply Marking Shot before Precision runs out.
- Rooting Eye's bonus damage needs the target Slowed or Rooted; keep Snare Shot up.
- For dangerous fights, Mother Nature's Breath (+20% PvE Damage Tolerance, 6 s) is a defensive Stigma worth swapping in.
Ranger PvP build
For the Abyss, Artifact Sieges and arenas.
| Slot | Unlocks at | Stigma |
|---|---|---|
| 1 | Lv 22 | |
| 2 | Lv 27 | |
| 3 | Lv 32 | |
| 4 | Lv 37 |
Arrow Storm (50% Stun) and Explosive Arrow (+20% damage to Slowed or Rooted targets) are the client's listed PvP swaps.
Game plan
- Slow the target with Snare Shot (−40% Move Speed, 5 s) and keep your distance.
- Burst with Burst Arrow and Deadshot while they're slowed; Explosive Arrow hits 20% harder on them.
- Arrow Storm's stun (50%, 3 s) covers your escape.
- Optional Stigma swaps: Sealing Arrow (75% Seal, 5 s) against casters, Illusory Arrow (Blind, 3 s) against melee.
Weakness: Dies quickly if a melee class reaches you; spacing is everything.
Theostone: Move Speed reduction for kiting.
Ranger solo build
For leveling, farming and open-world elites on your own.
| Slot | Unlocks at | Stigma |
|---|---|---|
| 1 | Lv 22 | |
| 2 | Lv 27 | |
| 3 | Lv 32 | |
| 4 | Lv 37 |
Tips
- Slow a pack with Snare Shot and kill it before it reaches you.
- Vigilant Eye heals you whenever you evade.
- Invest skill points in skills you'll keep at endgame: Deadshot, Gale Arrow, Snipe, Drill Dart.
Ranger in a party
Your job: Ranged damage. Stay out of melee mechanics and keep damage flowing.
Buffs you bring
None for the party: Ranger buffs are self-only. Your value is damage and debuffs.
Debuffs you apply
| Skill | Effect on enemies | How you get it |
|---|---|---|
| Slow −40% Move Speed, 5 s | Always (regular skill) | |
| Crimson Flames, 10 s | In this build |
Tips
- Your buffs are self-only; your value is uptime, so avoid dying to mechanics.
Planning a party? Try the party composer.
Stats, Daevanion and Arcana
Stat priority
AttackCritical Hit (cap 50%)AccuracyEvasion (cap 30%)HP
Daevanion board
Nezekan: Hunter's Resolve and Focused Eye pairs, then Zikel: Rooting Eye and Hunter's Soul.
Arcana
4 Vigor cards for Primal Vigor (+150 PvE Attack above 70% HP), with Bell of Magic for Attack.
Theostone
AoE for PvE packs; Move Speed reduction for PvP.
Key passives
| Passive | Effect |
|---|---|
| +200 Evasion, +6% Max HP, heals on Evasion | |
| +100 Accuracy, +1% PvE Damage Boost | |
| +6% Critical Damage Boost | |
| Bonus Wind damage on Slowed or Rooted targets | |
| Bonus Wind damage on Critical Hit |
More on gear: Manastones, Arcana and the upgrade order.
All 35 Ranger skills
Every skill and Stigma with its in-game tooltip at level 1, from the Global client. Full details and maximum-level text are on the Skills page.
| Skill | Type | Learned | Cooldown | What it does |
|---|---|---|---|---|
| Active skill | Lv. 1 | None | Deals 47 (+39.6% Attack) Wind damage to a target within 20m and restores 120 MP. | |
| Active skill | Lv. 1 | None | Selects a target within 20m and deals 56 (+56.7% Attack) Wind damage to up to 4 enemies within 4m of the target. 1 Stagger Gauge Damage | |
| Active skill | Lv. 1 | 15s | Selects a target within 20m and deals 60 (+109% Attack) Earth damage to up to 4 enemies within 4m of the target. Inflicts Slow, reducing Move Speed by 40% for 5s. 10 Stagger Gauge Damage | |
| Active skill | Lv. 3 | 10s | Deals 142 (+146.3% Attack) Wind damage to a target within 20m. Moves the caster in the input direction and grants Precision for 10s. Precision: Increases Critical Hit by 300 7 Stagger Gauge Damage | |
| Active skill | Lv. 4 | 5s | Selects a target within 20m and deals 112 (+115.5% Attack) Fire damage to up to 4 enemies within 4m of the target and restores 100 MP on landing a Critical Hit. Inflicts Bleed on targets, dealing 43 (+45% Attack) Fire damage every 1s for 6s and reducing Incoming Heal by 60%. Incoming Heal reduction from [Drill Dart], [Debilitating Smash], and [Firestorm] does not stack. 5 Stagger Gauge Damage | |
| Active skill | Lv. 5 | None | Deals 96 (+70% Attack) Wind damage to a target afflicted with Stagger within 20m. | |
| Active skill | Lv. 7 | 20s | Selects a target within 20m and deals 365 (+203.5% Attack) Wind damage to up to 4 enemies within 4m of the target. Grants Gale to the caster for 10s. Gale: Increases Combat Speed by 7%, PvE Damage Boost by 7%, and PvP Damage Boost by 3.5% 10 Stagger Gauge Damage | |
| Active skill | Lv. 8 | 20s | Sets an explosive trap at the caster's location. The trap lasts for 10 seconds and deals 344 (+192% Attack) Earth damage to up to 4 enemies within 5m when stepped on. Has a 40% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage | |
| Active skill | Lv. 10 | 20s | Selects a target afflicted with Slow or Root within 20m and deals 544 (+225.5% Attack) Wind damage to up to 4 enemies within 4m of the target. 15 Stagger Gauge Damage | |
| Active skill | Lv. 12 | 20s | Deals 362 (+150% Attack) Wind damage to a target within 20m with a 40% chance to inflict Stun for 3s while Precision is active. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage | |
| Active skill | Lv. 14 | 20s | Deals 599 (+188.3% Attack)-1,798 (+564.8% Attack) Wind damage to a target within 20m. Deals 35% more damage if the caster has Precision. Max 3 Charge Levels 10-16 Stagger Gauge Damage | |
| Active skill | Lv. 16 | 60s | Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects. | |
| Passive skill | Lv. 1 | None | Increases the caster's Evasion by 200, Max HP by 6%, and restores 85 (+100% Attack)-102 HP on Evasion. Cooldown: 3s | |
| Passive skill | Lv. 6 | None | Has a 50% chance to deal 56 (+31.2% Attack) Wind damage to a target taking Damage over Time. Cooldown: 1s | |
| Passive skill | Lv. 9 | None | Increases Max Stamina by 15. Increases Move Speed by 10% for 1s when attacked. Cooldown: 5s | |
| Passive skill | Lv. 11 | None | Increases the caster's Accuracy by 100, PvE Damage Boost by 1%, PvP Damage Boost by 0.5%, and Double Chance by 0.2%. | |
| Passive skill | Lv. 13 | None | Increases the caster's Critical Damage Boost by 6%. | |
| Passive skill | Lv. 15 | None | Increases the caster's Ailment-type Resist and Impact-type Resist by 11.2%. | |
| Passive skill | Lv. 17 | None | Has a 50% chance to deal 143 (+35% Attack) Wind damage when landing an attack on a target afflicted with Slow or Root. Cooldown: 1s | |
| Passive skill | Lv. 21 | None | Has a 25% chance to inflict 148 (+26.4% Attack) extra Wind damage when landing an attack. Has a 5% chance to inflict Knock Back when landing an attack on a target within 5m. Cooldown: 1s | |
| Passive skill | Lv. 23 | None | Increases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 35% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s | |
| Passive skill | Lv. 25 | None | Has a 50% chance to deal 344 (+53.8% Attack) Wind damage on a Critical Hit. Cooldown: 1s | |
| Stigma skill | Lv. 22 | 45s | Selects a target within 20m and deals 1,426 (+253% Attack) Fire damage to up to 4 enemies within 4m. Increases damage by 20% to targets afflicted with Slow or Root. 20 Stagger Gauge Damage | |
| Stigma skill | Lv. 22 | 30s | Deals 1,099 (+195% Attack) Wind damage to a target within 20m and inflicts Blind for 3s. 15 Stagger Gauge Damage | |
| Stigma skill | Lv. 22 | 60s | Selects a target within 20m and deals 1,184 (+210% Attack) Wind damage to up to 4 enemies within 4m of the target. Has a 50% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. 50 Stagger Gauge Damage | |
| Stigma skill | Lv. 22 | 60s | Increases the caster's Attack by 20% for 10s. | |
| Stigma skill | Lv. 22 | 120s | Enter Stealth for 10s. Cannot be used in combat and the Stealth effect is removed upon entering combat. | |
| Stigma skill | Lv. 22 | 120s | Selects a target within 20m and deals 902 (+160% Attack) Wind damage to up to 4 enemies within 4m of the target. Has a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit. | |
| Stigma skill | Lv. 22 | 90s | Summons an orb that provides supporting fire for 15s near the caster. The orb has a 25% chance to fire a shot dealing 243 (+43.2% Attack) Wind damage and absorbing 150, 150% HP. Firing Cooldown: 0.5s | |
| Stigma skill | Lv. 22 | 120s | Increases the caster's Critical Hit by 200 and Accuracy by 100 for 10s. | |
| Stigma skill | Lv. 22 | 60s | Deals 1,043 (+185% Attack) Wind damage to a target within 20m. Has a 75% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. 20 Stagger Gauge Damage | |
| Stigma skill | Lv. 22 | 30s | Moves behind a target within 5m and deals 857 (+152% Attack) Wind damage and inflicts Knock Back. The caster moves back. | |
| Stigma skill | Lv. 22 | 90s | Increases the caster's PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and Critical Hit Resist by 200 for 6s. Grants Mother Nature's Embrace for the duration. Mother Nature's Embrace: The caster has a 50% chance to absorb 25% of damage taken as HP. Unaffected by cooldown increase effects. | |
| Stigma skill | Lv. 22 | 45s | Selects a target within 20m and deals 964 (+171% Attack) Fire damage to up to 4 enemies within 4m. Inflicts Crimson Flames for 10s. Crimson Flames: Takes 482 (+85.5% Attack) Fire Damage over Time every 1s. Damage over Time amount increases when targets move. 20 Stagger Gauge Damage | |
| Stigma skill | Lv. 22 | 90s | Sets an explosive trap at the caster's location. The trap lasts for 30 seconds and deals 1,218 (+216% Attack) Earth damage to up to 4 enemies within 5m when stepped on. Inflicts Airborne for 3s. 20 Stagger Gauge Damage |
More class guides
- Gladiator: Melee DPS / off-tank
- Templar: Main tank
- Assassin: Melee DPS
- Sorcerer: Ranged magic DPS
- Spiritmaster: Summoner / magic DPS
- Cleric: Primary healer
- Chanter: Hybrid support
Compare them side by side on the Classes page, or open the Ranger build tabs.