Spiritmaster at a glance
- Role
- Summoner / magic DPS
- Weapon
- Orb
- Difficulty
- Moderate–High
- Solo
- Best: most self-sufficient
Fights through summoned elemental spirits, layering damage-over-time and status effects. NC singles it out for solo play, and it is often ranked among the strongest PvE classes, but it has the most moving parts to manage. Korean guides call it the Elementalist.
A summoner that fights through elemental spirits and damage-over-time curses. The most self-sufficient solo class, with fear and seals for PvP, but the most moving parts to manage.
Strengths
- Most self-sufficient solo kit
- Strong sustained PvE damage
- Pets absorb attention
Weaknesses
- Most complex systems to manage
- Damage comes as pressure, not big bursts
In a group: Sustained damage. In PvP: Ranged pressure, disruption.
PvE rotation and core skills
Jointstrike: Curse
Elemental Fusion
Summon: Fire Spirit
Dimensional Control
Combustion
- Summon: Ancient Spirit (30s, up to 4 targets), then Summon: Fire Spirit or Water Spirit, and Enhance: Spirit's Benediction.
- Apply Jointstrike: Corrode and Jointstrike: Curse to the pack, then Dimensional Control.
- Elemental Fusion fires at 4 element stacks.
- Fill with Combustion and Cold Shock; keep a DoT on every target and a spirit always out.
Tip: Use a Poison Theostone to extend your damage-over-time effects for Consecutive Countercurrent.
Best Stigmas
Stigmas unlock at levels 22, 27, 32 and 37. These are the picks top Global Spiritmasters equip for PvE.
| Slot | Unlocks at | Stigma |
|---|---|---|
| 1 | Lv 22 | |
| 2 | Lv 27 | |
| 3 | Lv 32 | |
| 4 | Lv 37 |
PvP swaps: Cry of Terror.
Spiritmaster PvE build
For dungeons, raids and bosses.
| Slot | Unlocks at | Stigma |
|---|---|---|
| 1 | Lv 22 | |
| 2 | Lv 27 | |
| 3 | Lv 32 | |
| 4 | Lv 37 |
The first three are near-universal among Global Spiritmasters.
Rotation
Summon: Ancient Spirit (30 s) → Summon: Fire or Water Spirit → Enhance: Spirit's Benediction → Jointstrike: Corrode → Jointstrike: Curse → Dimensional Control → Elemental Fusion at 4 element stacks → Combustion / Cold Shock.
Tips
- Keep a spirit out and a damage-over-time effect on every target at all times.
- Spirit's Benediction is both a damage buff (+20% PvE) and a strong heal over 10 s.
- Corrode makes the target take more damage, which helps the whole party.
Spiritmaster PvP build
For the Abyss, Artifact Sieges and arenas.
| Slot | Unlocks at | Stigma |
|---|---|---|
| 1 | Lv 22 | |
| 2 | Lv 27 | |
| 3 | Lv 32 | |
| 4 | Lv 37 |
Cry of Terror (50% Fear, 5 s) is the client's listed PvP swap.
Game plan
- Break formations with Cry of Terror; Soul's Cry (a regular skill) also Fears.
- Optional Stigma swaps: Magic Block (75% Seal, 5 s) against casters, or Assault Terror for another Fear.
- Corrode your target, then let spirits keep attacking while you reposition.
- Pop Spirit's Benediction for its damage tolerance and healing when focused.
Weakness: Vulnerable when a spirit dies and the summons are on cooldown.
Theostone: Poison (adds another damage-over-time effect).
Spiritmaster solo build
For leveling, farming and open-world elites on your own.
| Slot | Unlocks at | Stigma |
|---|---|---|
| 1 | Lv 22 | |
| 2 | Lv 27 | |
| 3 | Lv 32 | |
| 4 | Lv 37 |
Tips
- Often called the best solo class: your spirit takes hits while you stay safe.
- Some players run Siphon instead of Flame Blessing until their gear is stronger.
- Spirit Revitalization heals your spirit at low HP; keep it alive to avoid summon cooldowns.
Spiritmaster in a party
Your job: Sustained damage. Corrode raises the damage your party deals.
Buffs you bring
| Buff | Who | Effect | How you get it |
|---|---|---|---|
| You | +20% PvE Damage Boost and Tolerance, heals every second for 10 s | In this build |
Debuffs you apply
| Skill | Effect on enemies | How you get it |
|---|---|---|
| Target takes more damage for 20 s (up to 4 enemies) | In this build | |
| Damage over time | Always (regular skill) | |
| Heavy damage over time, 10 s | Stigma: swap in |
Tips
- Buff before summoning; spirits use your stats when they appear.
Planning a party? Try the party composer.
Stats, Daevanion and Arcana
Stat priority
AttackCritical Hit (stop short of 50%)AccuracyHPMP (long fights only)
Daevanion board
Nezekan: Spirit Strike pair, then Zikel: Consecutive Countercurrent and Element Unification.
Arcana
4 Vigor cards for Primal Vigor (+150 PvE Attack above 70% HP), with Bell of Magic for Attack.
Theostone
Poison.
Key passives
| Passive | Effect |
|---|---|
| +6% PvE Damage Boost for you and your spirit | |
| +2% Defense for you and your spirit | |
| Bonus damage on targets taking damage over time | |
| Heals your spirit at 50% HP; reduces summon cooldowns | |
| Stacking Critical Damage Boost from spirit hits |
More on gear: Manastones, Arcana and the upgrade order.
All 35 Spiritmaster skills
Every skill and Stigma with its in-game tooltip at level 1, from the Global client. Full details and maximum-level text are on the Skills page.
| Skill | Type | Learned | Cooldown | What it does |
|---|---|---|---|---|
| Active skill | Lv. 1 | None | Deals 54 (+51.5% Attack) Water damage to a target within 20m and restores 100 MP. | |
| Active skill | Lv. 1 | None | Selects a target within 20m and deals 63 (+67.3% Attack) Fire damage to up to 4 enemies within 4m of the target. 3 Stagger Gauge Damage | |
| Active skill | Lv. 1 | 15s | Summons a Fire Spirit. The Fire Spirit rushes towards a target within 20m and uses a skill that deals 68 (+120% Attack) damage to up to 4 enemies within 5m. The Fire Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Fire Spirit's Attack and Defense by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s | |
| Active skill | Lv. 3 | 15s | Summons a Water Spirit. The Water Spirit uses a skill that deals 143 (+145% Attack) Water damage to a target within 20m. The Water Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill and restoring 20 of the Spiritmaster's MP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Water Spirit's Attack and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s | |
| Active skill | Lv. 4 | 10s | Selects a target within 20m and deals 74 (+75% Attack) damage to up to 4 enemies within 4m of the target, and inflicts Curse. Curse: Deals 148 (+150% Attack) Damage over Time every 1s and reduces damage dealt to the Spiritmaster by 10% for 5s. The Spirit joins for a coordinated assault. Fire: 99 (+101% Attack) AoE damage Water: 119 (+121% Attack) damage Earth: 92 (+93% Attack) damage and reduces Status Effect Resist by 10% Wind: 29 (+30% Attack) AoE damage and — Damage over Time Ancient: 170 (+172.5% Attack) AoE damage 10 Stagger Gauge Damage | |
| Active skill | Lv. 5 | None | Deals 116 (+82.5% Attack) damage to a target afflicted with Stagger within 20m. | |
| Active skill | Lv. 7 | 15s | Summons an Earth Spirit. The Earth Spirit uses a skill that deals 247 (+135% Attack) Earth damage to a target within 20m and increases Enmity by 3,750. Has a 30% chance to inflict Taunt for 2s if the target is a player. The Earth Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and increasing Enmity each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Earth Spirit's Defense and HP by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s | |
| Active skill | Lv. 8 | None | A skill that is triggered briefly each time a Spirit uses its skill. Selects a target within 20m and deals 157 (+86% Attack) damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 3s on hit. Restores 100 MP. 5 Stagger Gauge Damage | |
| Active skill | Lv. 10 | 15s | Summons a Wind Spirit. The Wind Spirit selects a target within 20m and uses a skill that deals 273 (+111% Attack) Wind damage to up to 4 enemies within 5m of the target and restores 134 (+100% Attack)-147 HP to the Spiritmaster. The Wind Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and restores 1.5% of the Spiritmaster's HP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Wind Spirit's Accuracy and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s | |
| Active skill | Lv. 12 | 45s | Deals 246 (+100% Attack) damage to a target within 20m, with a 70% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. 15 Stagger Gauge Damage | |
| Active skill | Lv. 14 | None | The Spiritmaster receives an element each time a Spirit uses its skill. Grants Four Elements status and the ability to use the [Elemental Fusion] skill upon reaching 4 stacks. [Elemental Fusion] can only be used when granted Four Elements, and using [Elemental Fusion] will immediately remove Four Elements. Cannot receive additional elements while in Four Elements status. Deals 1,075 (+331.8% Attack) damage to a target within 20m. 10 Stagger Gauge Damage | |
| Active skill | Lv. 16 | 60s | Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects. | |
| Passive skill | Lv. 1 | None | Increases the caster's PvE Damage Boost by 6%, PvP Damage Boost by 3%, and Perfect Chance by 0.4%. Increases the Spirit's PvE Damage Boost by 6%, PvP Damage Boost by 3%, and Perfect Chance 0.4%. | |
| Passive skill | Lv. 6 | None | Increases the caster's Defense by 2% and Spirit's Defense by 2%. | |
| Passive skill | Lv. 9 | None | Has a 50% chance to deal 47 (+26% Attack) extra damage whenever the Spiritmaster's attacks land within 10 seconds of summoning a Spirit. Duration is increased to 30s when an Ancient Spirit is summoned. Cooldown: 1s | |
| Passive skill | Lv. 11 | None | Increases the caster's Critical Hit by 100, with a 50% chance to deal 124 (+50.5% Attack) damage on landing a Critical Hit. Cooldown: 1s | |
| Passive skill | Lv. 13 | 30s | Has a 11% chance to reduce the cooldown of Spirit summon skills by 1s on hit. Immediately heals the Spirit for 12% of its Max HP when its HP is 50% or less. Cooldown: 1s Spirit Healing Cooldown: 30s | |
| Passive skill | Lv. 15 | None | Increases the caster's Mental-type Chance(s) by 11% and Double Chance by 0.3%. | |
| Passive skill | Lv. 17 | None | Has a 50% chance to deal 97 (+23.5% Attack) extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s | |
| Passive skill | Lv. 21 | None | Increases the caster's Accuracy by 100. Has a 10% chance to restore the caster's and Spirit's HP by 182 (+100% Attack)-200 when landing an attack. Cooldown: 1s | |
| Passive skill | Lv. 23 | None | Increases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 35% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s | |
| Passive skill | Lv. 25 | None | Increases Critical Damage Boost by 1.1% for the caster and Spirit for 10s upon landing a Spirit skill attack. Stacks up to 5 times. Cooldown: 1s | |
| Stigma skill | Lv. 22 | 60s | Increases Status Effect Chance by 20% and Status Effect Resist by 20% for the caster for 10s. | |
| Stigma skill | Lv. 22 | 60s | Deals 1,071 (+187% Attack) damage to a target within 20m, with a 75% chance to inflict Seal for 5s. 20 Stagger Gauge Damage | |
| Stigma skill | Lv. 22 | 60s | Deals 573 (+100% Attack) damage to a target within 20m. The Spirit joins you in a coordinated assault. Fire: 664 (+116% Attack) AoE damage Water: 797 (+139.2% Attack) damage Earth: 731 (+127.6% Attack) damage Wind: 598 (+104.4% Attack) AoE damage Ancient: 1,063 (+185.6% Attack) AoE damage 50 Stagger Gauge Damage | |
| Stigma skill | Lv. 22 | 60s | Increases PvE Damage Boost by 20%, PvP Damage Boost by 10%, PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and restores 1,850-2,035 HP every 1s for 10s to the caster and Spirit. Unaffected by cooldown increase effects. | |
| Stigma skill | Lv. 22 | 120s | Selects a target within 20m and deals 939 (+164% Attack) damage to up to 4 enemies within 4m of the target, with a 30% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit. | |
| Stigma skill | Lv. 22 | 30s | Deals 1,180 (+206% Attack) damage and 300 MP damage to a target within 20m. Absorbs 1000, 1000% HP and restores 300 MP. | |
| Stigma skill | Lv. 22 | 60s | Increases the Spirit's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% for 4s, and redirects damage taken each time the Spiritmaster is attacked, sharing 50% to the Spiritmaster and 50% to the Spirit. This effect is applied to the summoned Spirit with the highest HP. If HP is equal, it will be applied to the closer target. Damage is only shared if the Spirit is within 25m. Unaffected by cooldown increase effects. | |
| Stigma skill | Lv. 22 | 60s | Has a 50% chance to deal 234 (+41% Attack) extra damage to enemies on landing an attack for 10s. Cooldown: 1s | |
| Stigma skill | Lv. 22 | 90s | Selects a target within 20m and deals 859 (+150% Attack) damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. | |
| Stigma skill | Lv. 22 | 90s | Selects a target within 20m and deals 601 (+105% Attack) damage to up to 4 enemies within 4m, and deals 1,203 (+210% Attack) Damage over Time every 1s for 10s. 20 Stagger Gauge Damage | |
| Stigma skill | Lv. 22 | 90s | Summons an Ancient Spirit for 30s and grants Four Elements status each time the Ancient Spirit uses its skill. The Ancient Spirit uses a skill on a target within 20m, dealing 1,082 (+189% Attack) damage to up to 4 enemies within 4m. The Ancient Spirit fights alongside the caster using basic attacks and reuses its skill after 7 basic attacks. It is dismissed upon selecting the summon icon. Each skill level increases the Ancient Spirit's Attack, Defense, Accuracy, and Critical Hit by 2%. 20 Stagger Gauge Damage | |
| Stigma skill | Lv. 22 | 90s | Selects a target within 20m and deals 1,031 (+180% Attack) damage to up to 4 enemies within 4m of the target, removing up to 2 buffs. Deals 371 (+64.8% Attack)-495 (+86.4% Attack) extra damage based on the number of buffs removed. 20 Stagger Gauge Damage | |
| Stigma skill | Lv. 22 | 45s | Selects a target within 20m and deals 429 (+75% Attack) damage to up to 4 enemies within 4m of the target, inflicting Corrode for 20s. Corrode: Increases damage taken from the Spirit by 10% and deals 859 (+150% Attack) Damage over Time every 1s The Spirit joins for a coordinated assault. Fire: 544 (+95% Attack) AoE damage and Knockdown Water: 653 (+114% Attack) damage and Slow Earth: 590 (+103% Attack) damage and Seal Wind: 489 (+85.5% Attack) AoE damage and Stun Ancient: 925 (+161.5% Attack) AoE damage and Knockdown 10 Stagger Gauge Damage |
More class guides
- Gladiator: Melee DPS / off-tank
- Templar: Main tank
- Assassin: Melee DPS
- Ranger: Ranged physical DPS
- Sorcerer: Ranged magic DPS
- Cleric: Primary healer
- Chanter: Hybrid support
Compare them side by side on the Classes page, or open the Spiritmaster build tabs.