AION 2

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Spiritmaster Guide

Fights through summoned elemental spirits, layering damage-over-time and status effects. Builds, rotation, Stigmas and every skill for AION 2 Global.

Updated

Spiritmaster at a glance

S
Role
Summoner / magic DPS
Weapon
Orb
Difficulty
Moderate–High
Solo
Best: most self-sufficient

Fights through summoned elemental spirits, layering damage-over-time and status effects. NC singles it out for solo play, and it is often ranked among the strongest PvE classes, but it has the most moving parts to manage. Korean guides call it the Elementalist.

A summoner that fights through elemental spirits and damage-over-time curses. The most self-sufficient solo class, with fear and seals for PvP, but the most moving parts to manage.

Strengths

  • Most self-sufficient solo kit
  • Strong sustained PvE damage
  • Pets absorb attention

Weaknesses

  • Most complex systems to manage
  • Damage comes as pressure, not big bursts

In a group: Sustained damage. In PvP: Ranged pressure, disruption.

PvE rotation and core skills

Jointstrike: CurseElemental FusionSummon: Fire SpiritDimensional ControlCombustion

  1. Summon: Ancient Spirit (30s, up to 4 targets), then Summon: Fire Spirit or Water Spirit, and Enhance: Spirit's Benediction.
  2. Apply Jointstrike: Corrode and Jointstrike: Curse to the pack, then Dimensional Control.
  3. Elemental Fusion fires at 4 element stacks.
  4. Fill with Combustion and Cold Shock; keep a DoT on every target and a spirit always out.

Tip: Use a Poison Theostone to extend your damage-over-time effects for Consecutive Countercurrent.

Best Stigmas

Stigmas unlock at levels 22, 27, 32 and 37. These are the picks top Global Spiritmasters equip for PvE.

PvP swaps: Cry of Terror.

Spiritmaster PvE build

For dungeons, raids and bosses.

The first three are near-universal among Global Spiritmasters.

Rotation

Summon: Ancient Spirit (30 s) → Summon: Fire or Water Spirit → Enhance: Spirit's Benediction → Jointstrike: Corrode → Jointstrike: Curse → Dimensional Control → Elemental Fusion at 4 element stacks → Combustion / Cold Shock.

Tips

  • Keep a spirit out and a damage-over-time effect on every target at all times.
  • Spirit's Benediction is both a damage buff (+20% PvE) and a strong heal over 10 s.
  • Corrode makes the target take more damage, which helps the whole party.

Spiritmaster PvP build

For the Abyss, Artifact Sieges and arenas.

Cry of Terror (50% Fear, 5 s) is the client's listed PvP swap.

Game plan

  1. Break formations with Cry of Terror; Soul's Cry (a regular skill) also Fears.
  2. Optional Stigma swaps: Magic Block (75% Seal, 5 s) against casters, or Assault Terror for another Fear.
  3. Corrode your target, then let spirits keep attacking while you reposition.
  4. Pop Spirit's Benediction for its damage tolerance and healing when focused.

Weakness: Vulnerable when a spirit dies and the summons are on cooldown.

Theostone: Poison (adds another damage-over-time effect).

Spiritmaster solo build

For leveling, farming and open-world elites on your own.

Tips

  • Often called the best solo class: your spirit takes hits while you stay safe.
  • Some players run Siphon instead of Flame Blessing until their gear is stronger.
  • Spirit Revitalization heals your spirit at low HP; keep it alive to avoid summon cooldowns.

Spiritmaster in a party

Your job: Sustained damage. Corrode raises the damage your party deals.

Buffs you bring

BuffWhoEffectHow you get it
Enhance: Spirit's BenedictionYou+20% PvE Damage Boost and Tolerance, heals every second for 10 sIn this build

Debuffs you apply

SkillEffect on enemiesHow you get it
Jointstrike: CorrodeTarget takes more damage for 20 s (up to 4 enemies)In this build
Jointstrike: CurseDamage over timeAlways (regular skill)
Cursed CloudHeavy damage over time, 10 sStigma: swap in

Tips

  • Buff before summoning; spirits use your stats when they appear.

Planning a party? Try the party composer.

Stats, Daevanion and Arcana

Stat priority

AttackCritical Hit (stop short of 50%)AccuracyHPMP (long fights only)

Daevanion board

Nezekan: Spirit Strike pair, then Zikel: Consecutive Countercurrent and Element Unification.

Arcana

4 Vigor cards for Primal Vigor (+150 PvE Attack above 70% HP), with Bell of Magic for Attack.

Theostone

Poison.

Key passives

PassiveEffect
Spirit Strike+6% PvE Damage Boost for you and your spirit
Spirit Protection+2% Defense for you and your spirit
Consecutive CountercurrentBonus damage on targets taking damage over time
Spirit RevitalizationHeals your spirit at 50% HP; reduces summon cooldowns
Element UnificationStacking Critical Damage Boost from spirit hits

More on gear: Manastones, Arcana and the upgrade order.

All 35 Spiritmaster skills

Every skill and Stigma with its in-game tooltip at level 1, from the Global client. Full details and maximum-level text are on the Skills page.

SkillTypeLearnedCooldownWhat it does
Cold ShockActive skillLv. 1NoneDeals 54 (+51.5% Attack) Water damage to a target within 20m and restores 100 MP.
CombustionActive skillLv. 1NoneSelects a target within 20m and deals 63 (+67.3% Attack) Fire damage to up to 4 enemies within 4m of the target. 3 Stagger Gauge Damage
Summon: Fire SpiritActive skillLv. 115sSummons a Fire Spirit. The Fire Spirit rushes towards a target within 20m and uses a skill that deals 68 (+120% Attack) damage to up to 4 enemies within 5m. The Fire Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Fire Spirit's Attack and Defense by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Summon: Water SpiritActive skillLv. 315sSummons a Water Spirit. The Water Spirit uses a skill that deals 143 (+145% Attack) Water damage to a target within 20m. The Water Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill and restoring 20 of the Spiritmaster's MP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Water Spirit's Attack and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Jointstrike: CurseActive skillLv. 410sSelects a target within 20m and deals 74 (+75% Attack) damage to up to 4 enemies within 4m of the target, and inflicts Curse. Curse: Deals 148 (+150% Attack) Damage over Time every 1s and reduces damage dealt to the Spiritmaster by 10% for 5s. The Spirit joins for a coordinated assault. Fire: 99 (+101% Attack) AoE damage Water: 119 (+121% Attack) damage Earth: 92 (+93% Attack) damage and reduces Status Effect Resist by 10% Wind: 29 (+30% Attack) AoE damage and — Damage over Time Ancient: 170 (+172.5% Attack) AoE damage 10 Stagger Gauge Damage
Rapid ScattershotActive skillLv. 5NoneDeals 116 (+82.5% Attack) damage to a target afflicted with Stagger within 20m.
Summon: Earth SpiritActive skillLv. 715sSummons an Earth Spirit. The Earth Spirit uses a skill that deals 247 (+135% Attack) Earth damage to a target within 20m and increases Enmity by 3,750. Has a 30% chance to inflict Taunt for 2s if the target is a player. The Earth Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and increasing Enmity each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Earth Spirit's Defense and HP by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Dimensional ControlActive skillLv. 8NoneA skill that is triggered briefly each time a Spirit uses its skill. Selects a target within 20m and deals 157 (+86% Attack) damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 3s on hit. Restores 100 MP. 5 Stagger Gauge Damage
Summon: Wind SpiritActive skillLv. 1015sSummons a Wind Spirit. The Wind Spirit selects a target within 20m and uses a skill that deals 273 (+111% Attack) Wind damage to up to 4 enemies within 5m of the target and restores 134 (+100% Attack)-147 HP to the Spiritmaster. The Wind Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and restores 1.5% of the Spiritmaster's HP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Wind Spirit's Accuracy and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Soul's CryActive skillLv. 1245sDeals 246 (+100% Attack) damage to a target within 20m, with a 70% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. 15 Stagger Gauge Damage
Elemental FusionActive skillLv. 14NoneThe Spiritmaster receives an element each time a Spirit uses its skill. Grants Four Elements status and the ability to use the [Elemental Fusion] skill upon reaching 4 stacks. [Elemental Fusion] can only be used when granted Four Elements, and using [Elemental Fusion] will immediately remove Four Elements. Cannot receive additional elements while in Four Elements status. Deals 1,075 (+331.8% Attack) damage to a target within 20m. 10 Stagger Gauge Damage
DefianceActive skillLv. 1660sRemoves Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Spirit StrikePassive skillLv. 1NoneIncreases the caster's PvE Damage Boost by 6%, PvP Damage Boost by 3%, and Perfect Chance by 0.4%. Increases the Spirit's PvE Damage Boost by 6%, PvP Damage Boost by 3%, and Perfect Chance 0.4%.
Spirit ProtectionPassive skillLv. 6NoneIncreases the caster's Defense by 2% and Spirit's Defense by 2%.
Spirit's DescentPassive skillLv. 9NoneHas a 50% chance to deal 47 (+26% Attack) extra damage whenever the Spiritmaster's attacks land within 10 seconds of summoning a Spirit. Duration is increased to 30s when an Ancient Spirit is summoned. Cooldown: 1s
CorrodePassive skillLv. 11NoneIncreases the caster's Critical Hit by 100, with a 50% chance to deal 124 (+50.5% Attack) damage on landing a Critical Hit. Cooldown: 1s
Spirit RevitalizationPassive skillLv. 1330sHas a 11% chance to reduce the cooldown of Spirit summon skills by 1s on hit. Immediately heals the Spirit for 12% of its Max HP when its HP is 50% or less. Cooldown: 1s Spirit Healing Cooldown: 30s
Mental FocusPassive skillLv. 15NoneIncreases the caster's Mental-type Chance(s) by 11% and Double Chance by 0.3%.
Consecutive CountercurrentPassive skillLv. 17NoneHas a 50% chance to deal 97 (+23.5% Attack) extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s
Spirit CommunionPassive skillLv. 21NoneIncreases the caster's Accuracy by 100. Has a 10% chance to restore the caster's and Spirit's HP by 182 (+100% Attack)-200 when landing an attack. Cooldown: 1s
Revitalization ContractPassive skillLv. 23NoneIncreases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 35% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s
Element UnificationPassive skillLv. 25NoneIncreases Critical Damage Boost by 1.1% for the caster and Spirit for 10s upon landing a Spirit skill attack. Stacks up to 5 times. Cooldown: 1s
Kaisinel's PowerStigma skillLv. 2260sIncreases Status Effect Chance by 20% and Status Effect Resist by 20% for the caster for 10s.
Magic BlockStigma skillLv. 2260sDeals 1,071 (+187% Attack) damage to a target within 20m, with a 75% chance to inflict Seal for 5s. 20 Stagger Gauge Damage
Jointstrike: Destructive AttackStigma skillLv. 2260sDeals 573 (+100% Attack) damage to a target within 20m. The Spirit joins you in a coordinated assault. Fire: 664 (+116% Attack) AoE damage Water: 797 (+139.2% Attack) damage Earth: 731 (+127.6% Attack) damage Wind: 598 (+104.4% Attack) AoE damage Ancient: 1,063 (+185.6% Attack) AoE damage 50 Stagger Gauge Damage
Enhance: Spirit's BenedictionStigma skillLv. 2260sIncreases PvE Damage Boost by 20%, PvP Damage Boost by 10%, PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and restores 1,850-2,035 HP every 1s for 10s to the caster and Spirit. Unaffected by cooldown increase effects.
Assault TerrorStigma skillLv. 22120sSelects a target within 20m and deals 939 (+164% Attack) damage to up to 4 enemies within 4m of the target, with a 30% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit.
SiphonStigma skillLv. 2230sDeals 1,180 (+206% Attack) damage and 300 MP damage to a target within 20m. Absorbs 1000, 1000% HP and restores 300 MP.
Command: ProxyStigma skillLv. 2260sIncreases the Spirit's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% for 4s, and redirects damage taken each time the Spiritmaster is attacked, sharing 50% to the Spiritmaster and 50% to the Spirit. This effect is applied to the summoned Spirit with the highest HP. If HP is equal, it will be applied to the closer target. Damage is only shared if the Spirit is within 25m. Unaffected by cooldown increase effects.
Flame BlessingStigma skillLv. 2260sHas a 50% chance to deal 234 (+41% Attack) extra damage to enemies on landing an attack for 10s. Cooldown: 1s
Cry of TerrorStigma skillLv. 2290sSelects a target within 20m and deals 859 (+150% Attack) damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets.
Cursed CloudStigma skillLv. 2290sSelects a target within 20m and deals 601 (+105% Attack) damage to up to 4 enemies within 4m, and deals 1,203 (+210% Attack) Damage over Time every 1s for 10s. 20 Stagger Gauge Damage
Summon: Ancient SpiritStigma skillLv. 2290sSummons an Ancient Spirit for 30s and grants Four Elements status each time the Ancient Spirit uses its skill. The Ancient Spirit uses a skill on a target within 20m, dealing 1,082 (+189% Attack) damage to up to 4 enemies within 4m. The Ancient Spirit fights alongside the caster using basic attacks and reuses its skill after 7 basic attacks. It is dismissed upon selecting the summon icon. Each skill level increases the Ancient Spirit's Attack, Defense, Accuracy, and Critical Hit by 2%. 20 Stagger Gauge Damage
Seize MagicStigma skillLv. 2290sSelects a target within 20m and deals 1,031 (+180% Attack) damage to up to 4 enemies within 4m of the target, removing up to 2 buffs. Deals 371 (+64.8% Attack)-495 (+86.4% Attack) extra damage based on the number of buffs removed. 20 Stagger Gauge Damage
Jointstrike: CorrodeStigma skillLv. 2245sSelects a target within 20m and deals 429 (+75% Attack) damage to up to 4 enemies within 4m of the target, inflicting Corrode for 20s. Corrode: Increases damage taken from the Spirit by 10% and deals 859 (+150% Attack) Damage over Time every 1s The Spirit joins for a coordinated assault. Fire: 544 (+95% Attack) AoE damage and Knockdown Water: 653 (+114% Attack) damage and Slow Earth: 590 (+103% Attack) damage and Seal Wind: 489 (+85.5% Attack) AoE damage and Stun Ancient: 925 (+161.5% Attack) AoE damage and Knockdown 10 Stagger Gauge Damage

More class guides

Compare them side by side on the Classes page, or open the Spiritmaster build tabs.

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