AION 2

AION 2 Helper

Progression

From your first quest to the Season 1 raids: the leveling route, what unlocks when, the endgame roadmap, every dungeon's limits, item level gates and the Abyss.

Leveling 1–45

The main story (Episode quests) carries you to the level 45 cap and gives about 97% (Elyos) or 99% (Asmodian) of the XP you need. Guides estimate about 10–15 hours on story alone, or 20–25 hours with side content; there's no real player data for Global yet. You stay in your faction's homeland the whole way.

Elyos route

LevelsZonesSealed Dungeons
1–9Poeta: Daminu Forest, Clione Lake, Phoenix Sky Island, Migzatu Brigade Base—
10–13Verteron: Western and Eastern Cantas ValleyLv 10
14–18Ellun River Marsh, Contaminated Marsh, Spirit's Rest, Ellun River Midstream, Anguish HillLv 15
19–22Verteron Fortress Ruins, Destroyed Abyss GateLv 20
23–31Tolbas Forest, Pilgrim's Ridge, Forest of Exiles, Aullaeu VillageLv 25
32–38Altamia Canyon, Altamia Highlands, Rock Tomb Hill, Destroyed Temple Site, Contaminated SanctumLv 30
39–42Kraka Footpath, Drana Cultivation Area, Drana Processing Area, Drana Plantation, Scarlet ForestLv 30–40
43–45Nahid Brigade Fortress, Garden of the Illusion GodLv 40–45

Asmodian route

LevelsZonesSealed Dungeons
1–9Ishalgen: Munihelle Forest, Tunapre Lake, Anturn Cliff, Azrakar Brigade Guard Camp—
10–14Altgard: Dredgion Crash Site, Calderon Canyon, Nameless CemeteryLv 10
15–21Silent Hill, Sanctum Outpost, Tranein Highland, Moslan ForestLv 15
22–28Uruthumheim, Purifying ForestLv 20
29–32DranactusLv 25
32–35Battlescar Mound, Basfelt RuinsLv 30
35–40Fafnite Deposit, Western and Eastern Gribade Highland, Idun's LakeLv 35–40
41–45Black Claw Village, Lagta Fortress, Impetusium SquareLv 40–45

Level ranges are the game's recommendations and overlap a little. Eltnen and Morheim, which appear in older guides, are Korea-only (Chapter 1) or from the original AION.

Tips

  • Never skip Episode quests; they're nearly all your XP and your gear.
  • Levels 30–39 are the slowest (the story covers only about 70% of the XP there). Fill the gap with Sealed Dungeons: about 60 solo dungeons in each homeland with no entry limit. Each clear pays Kinah, Enhance Stones, Sealed Wing Featherdown and a title, and clearing them all adds Daevanion and skill points.
  • Story boss fights are the hardest solo content while leveling. Upgrade your weapon a little if you get stuck.
  • Don't spend rare materials on gear before 45; it all gets replaced.

What unlocks when

LevelUnlock
4Skill points start
5 / 6Wings (Elyos at 5, Asmodians at 6)
10Crafting quests; first Sealed Dungeons
12Daevanion board: Nezekan
20Daevanion board: Zikel; Krao Cave (Exploration)
22All 13 Stigma skills and Stigma slot 1, after the Ascension quest The One Who Hears the Voice (how Stigmas work)
27 / 32 / 37Stigma slots 2, 3 and 4
28Urugugu Canyon (Exploration)
30Daevanion board: Vaizel; Daily Dungeon
35Fire Temple (Exploration)
40Daevanion board: Triniel
45Daevanion board: Azphel; Duty Missions; Nightmare, Conquest, Transcendence, Ascension Trial, Subjugation, the Abyss, raids, Arcana

A launch-day bug note: don't open the Duty tab before level 45, or Duty unlocks a day late (NC was fixing this).

Endgame roadmap

Once you hit 45, work through these in order. Your character item level decides what you can enter; most players reach about 1,000 at 45.

  1. Finish the level 45 campaign and hunt the level 48 named elites for IL 46 sets: High Commander Lagta (Drana Plantation), Silent Dartan (Southern Altamia Highland) and Soul Ruler Kashapa (Eastern Altamia Highland).
  2. Run your dailies and weeklies: Nightmare, Duty Missions, Daily Dungeon, then Ascension Trial and Subjugation once you reach 1,000. They pay the Enhance Stones and materials everything else needs.
  3. 700: Conquest in Krao Cave and Draupnir (Unique IL 54).
  4. 1,000: the Abyss opens.
  5. 1,400: Conquest in Urugugu Canyon and Vakron Sky Island (IL 70). Craft a True Dragon Lord piece if you have the mastery.
  6. 1,600+: Transcendence, your main source of Arcana. Climb its stages (1,900, 2,200, 2,500) as you get stronger.
  7. 2,100: Conquest in Fire Temple and Ferocious Horn Den (IL 86).
  8. 2,800: the first raid, Abyssal Forge: Ludra, for IL 102 weapons. Currently closed on Global: NC switched the Ludra raid off for the Global launch to rework its mechanics, and will announce its return date by October 16, 2026. Until then, Splendent Dragon Lord crafts are the route to IL 102 armor and accessories.

PvE and Abyss PvP gear are separate tracks, so pick a main focus rather than splitting your materials.

Dungeons & limits

Weekly limits reset Wednesday at 07:00 UTC and don't carry over. Boss mechanics are in the Dungeon Guides. Hover any entry counter in game for the exact count. Numbers below were read from the Global game files.

ContentPlayersUnlockLimitRewards
Sealed DungeonsSoloLv 10NoneKinah, Enhance Stones, Daevanion Crystals
Daily DungeonSoloLv 3014 a week, shared by your characters on a serverEnhance Stones, more for a higher score
NightmareSoloLv 452 a day, bank up to 14; only used on a clearPhantasmal Fragments (Nightmare Shop)
Ascension TrialSoloLv 45, 1,000 IL3 a week, used on entryProgression materials
Subjugation4Lv 45, 1,000 IL3 tickets a week, used on entryMaterials
Growth dungeons—Lv 457 hours a week each, only while insideSoul Crystals, Enhance Stones
Expedition: Exploration1–5Lv 20+ (varies)7 rewards a week per dungeonEpic and early Unique gear
Expedition: Conquest1–5Lv 45, 700+ IL1 reward every 8 h, up to 21; 35 boss kills a weekUnique gear
Transcendence2–5Lv 45, 1,600 IL1 reward every 12 h, up to 14; 28 boss kills a weekArcana, Manastones, Soulstones
Sanctuary raids102,800+ ILClosed on Global for now; normally 4 attempts a week eachIL 102 weapons, bracelets, Soul Binding materials

Shared limits and energy

  • Cubes: Conquest and Transcendence share 10 unopened reward cubes a week per server. Leaving without opening one still uses it up.
  • Odyle Energy: most Conquest and Transcendence cubes cost 40 (Exploration 20–30). You regain 15 every 3 hours, even offline, and hold up to 560 (840 with membership).

Solo challenge difficulties

DifficultyItem levelAscension Trial deaths allowed
Easy1,0005
Normal1,5003
Hard2,0002
Challenge / Extreme2,5002
Insane / Despair3,0002
Hell3,5002

Where two names are shown, the first is Ascension Trial's and the second is Subjugation's; both use the same item levels. The six Ascension Trial dungeons: Nightmare Altar, Tyrant's Hideout, Sanctum of Loathing, Depository of Fates, Forgotten Repository, Chamber of the Dead. The four Subjugation dungeons: Subjugation Closed, Beritra Brigade Fortress, Orcus's Grave, Fafnite Forge.

Expedition dungeons

DungeonExploration unlockConquestExploration boss
Krao CaveLv 20, 200 IL700 ILUltimate Berk
Urugugu CanyonLv 28, 300 IL1,400 ILDivine Auldor
Fire TempleLv 35, 500 IL2,100 IL—
DraupnirLv 45, 700 IL700 ILTranscendent Bakarma
Vakron Sky IslandLv 45, 1,400 IL1,400 ILVakron
Ferocious Horn DenLv 45, 2,100 IL2,100 ILFerocious Horn Nuakum

Five more Expedition dungeons (2,800–3,800 IL) and three more Transcendence dungeons (2,400–3,800 IL) exist in the game files but aren't confirmed open on Global yet. They're marked in the item level gates.

Item level gates

Type your character item level to see what you can enter.

ContentItem level

Read from the Global game files by MetaBot; NC hasn't published an official chart. Some community guides say you need about 1,000 item level before starting Krao Cave and Draupnir; that figure is player-reported, while the game files list 700 as the Conquest entry requirement. Check the in-game requirement if it matters.

Raids

Raids are closed on Global right now. NC switched the Ludra raid off for the Global launch to rework its mechanics, and will announce its return date by October 16, 2026. It will come back with new and changed mechanics, a First Clear event and a reset Hall of Fame. Ludra gear earned in early access was removed and will be given back, with upgrade materials refunded.

Sanctuary raids are 10-player content. Each has 4 attempts a week (used on entry, 2 revives allowed) and a separate weekly cap on final-boss kills.

RaidItem levelFinal boss killsNotable
Abyssal Forge: Ludra (closed for rework)2,8001 a weekFinal boss Eternal Ludra; Unique gear at IL 54–102, including IL 102 weapons
Corroded Decontamination Facility3,5002 a week5 bosses, including Terminator Bargott
Chalice of Muspel4,300 (Advanced 4,500)2 a weekBosses include Kaldrix and Iscariel

Raids also drop bracelets, Soul Binding materials and Kinah. The two later raids are far above where most players are in October 2026.

The Abyss (PvP)

The Abyss (Reshanta) is where Elyos and Asmodians fight. Global players are in Chaotic Lower Reshanta; Middle and Upper Reshanta exist in the game files but aren't confirmed open.

Getting in

  • Level 45 and 1,000 item level.
  • 7 hours inside per week (14 with membership). The timer only runs while you're inside and resets on Wednesday. The October 14 patch set the most Abyss time you can hold at 7 hours.
  • Two weekly Season Missions ("Spend 1 Hour in the Abyss" and "Defeat the Boss Guardian Lord Nahma Once") give Abyss Entry Stones.

Earning Abyss Points

SourceAbyss Points
Lower Reshanta Duty scrolls (mob hunts)1,000 each
Duty Missions on your home map (5 a day)1,000 each
Arena of Solitude / Cooperation300 per match, 500 per win
Arena of Tactics (10 vs 10)1,000 per match, 3,000 per win, plus Silver Medals of Merit
Artifact SiegeSet number of top contributors on the winning side

There are weekly PvE and PvP caps on Abyss Points, but their values aren't published.

Spending them

The Abyss Trade Shop sells Stigma Shards (10,000 rising to 25,000 each, 200 total), Lesser Abyssal Manastones (1,000, 50 a week), Lesser Abyssal Soulstones (2,000), Potential Stones and Silver Medals of Merit.

Artifact Siege

Monday, Thursday and Saturday at 21:00 server time (12:00 UTC). All Global regions share one server clock (UTC+9), so the siege starts at the same moment everywhere; this is community-confirmed rather than announced by NC. A warning appears 10 minutes before. A Dimensional Core appears at each artifact; the faction that lands the last hit claims it. Holding artifacts gives your whole faction an Abyss Point bonus (+2.5% for one, +5% for two, +7.5% for all three), and scheduled bosses follow the siege.

Abyss ranks

Abyss Season 1 runs from September 30 to December 16, 2026. There are 18 ranks, compared within your class and updated hourly. You need 1,500 Rank Points to appear in the ranking at all. Rank Points are separate from Abyss Points and keep counting after you hit the Abyss Point limits.

Rank (examples)Place in your classRank Points
Supreme Commander120,000,000
Commander213,000,000
General5–66,000,000
1-Star Officer101–1501,500,000
First-Class Soldier151–2001,000,000
Ninth-Class Soldier801–1,0003,000

Ranks give a PvP buff (at Supreme Commander: up to 5% more PvP damage, 5% less PvP damage taken and 5% more damage in the Abyss) and a Season 1 title. Rank gives no Abyss Point bonus on Global.

Tips

  • Flying drains Flight Power; fly through Flight Circles (49 in Lower Reshanta) to refill it. Learn the routes before you need to escape.
  • PvE players can still visit: collecting Lower Reshanta's 200 Traces (about 90 minutes) pays Azphel Crystals that raise item level.

Sources

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