Before you go
- Stagger bars: when a boss shows a stagger gauge, the group must empty it with stagger damage before its cast finishes. Failing usually means a wipe. Save your stuns and knockdowns for it.
- Enrage timers: some bosses go berserk if the fight runs long (for example Ultimate Berk after 5 minutes in Conquest). Damage checks get stricter in Conquest than Exploration.
- Roles: a Templar holds the boss, a Cleric heals, and a Chanter covers buffs and backup healing. See the party composer.
- Entry and loot: item level gates, weekly limits and drop tiers are on the Progression page.
How sure is this? Each dungeon says whether its mechanics are confirmed by two or more guides or come from one. Mechanics can change in patches, and Korean guides may describe different versions.
Krao Cave
Exploration: Lv 20, 200 ILConquest: 700 ILUp to 5 playersTwo+ guides
Verteron map (entrance in Ellun River Midstream). Three stages; the first two bosses have nothing that kills you outright, so dodge and keep hitting.
Enhanced Harcon and Neglected Gadioton
Warm-up bosses. Dodge telegraphed attacks and keep damage up.
Ultimate Berk (final boss)
- Rock cover: before a big cast, the whole group hides behind one of the four rocks. Anyone in the open dies. It repeats at about 25% HP.
- Spin: after a wide slash he turns toward one player; step out of his path.
- Stagger check: when his claws go up, a stagger bar appears. Break it before the cast bar ends or the party wipes.
- Enrage: about 5 minutes in Conquest.
Drops Rupture weapons and Berk accessories (IL 54) in Conquest.
Draupnir
Lv 45, 700 ILUp to 5 playersTwo+ guides
Each boss has its own reward pool, so clear all of them rather than skipping to the end.
Predator Saraswati
- No party-wipe attacks, but one attack turns you into a slug for a few seconds.
- Tail slam: spread out; it can only hit one person.
- Poison circles: move out as soon as a circle appears near you, before the puddle lands.
Transcendent Bakarma (final boss)
- Vanish and teleport: at about 75% and 35% HP he disappears and teleports players randomly.
- Shockwaves: run to the edge and jump the rings to reach the safe zone next to him.
- Stagger check: only stagger-damage skills fill it, not normal damage. Break it right away, then burst. If you miss the window, he summons water tornadoes.
- Dive attacks: later he dives at players one by one; keep moving and spread out.
Drops the Bakarma armor set (IL 54).
Urugugu Canyon
Exploration: Lv 28, 300 ILConquest: 1,400 IL2–5 playersOne guide
Guardian Captain Raur
When he lowers his shield, a large damage zone appears under him. Stop attacking and move well away until it ends.
Judge Urahum
Enrages and speeds up both movement and attacks; burn him before it gets out of hand.
Divine Auldor (final boss)
- Stand behind him to avoid his frontal winds. If he catches you in his beak, you get slammed.
- When he marks a player, the group stacks in the circle to share the hit.
- The second phase repeats this from the middle of the arena.
Drops Aulamus weapons and accessories (IL 70) in Conquest.
Vakron Sky Island
Lv 45, 1,400 IL2–5 playersOne guide
Tiere
Kill the flower first and keep the group together so the poison stays behind you. Later she poisons the floor, so move as a group in one direction.
Thamon
- Stay out of the light circles: standing in one turns you to stone. Break petrified players out fast before the big hit.
- Phase two: watch his buff colour. Melee avoid hitting him in red, casters avoid purple; hitting the wrong colour heals him a lot.
Vakron (final boss)
- A seeded player steps a little away from the group so others can break the spikes.
- Jump the waves and stand between attack lines; glide over the final blast.
- When the red rock forms, break it and leave through the gap.
Drops the Vakron armor set (IL 70).
Fire Temple
Exploration: Lv 35, 500 ILConquest: 2,100 ILUp to 5 playersTwo+ guides
Kromede's Desire (final boss)
- Bow raised: arrows rain on everyone; keep moving.
- Bow lowered: dodge the balls that debuff you.
- Charge: her most common threat; get out of the circle immediately.
- Fire walls: each has one safe gap that shifts left and right. Turn early, especially with high ping.
- Clones: they attack, then hit an area together; dash or run out.
Drops Enraged Kromede weapons and accessories (IL 86) in Conquest.
Ferocious Horn Den
Lv 45, 2,100 ILUp to 5 playersOne guide
Watchdog Kwapo
Collect the fireballs quickly; each one slows you. Jump the wave from the middle and grab any remaining balls before they explode.
Necromancer Duanka
- Clear the adds with bombs from the stairs.
- One ranged player takes an orb to damage the souls.
- Supports share the marked player's circle. At the end, run out of the pulling zone.
Ferocious Horn Nuakum (final boss)
- Read the illusion's circle size: small means supports run in, large means they run out.
- Redirect his ranged strike into the orb; it must land three times out of four.
Drops the Nuakum armor set (IL 86).
Deus Research Base
TranscendenceLv 45, 1,600 IL (stages to 2,500)2–5 playersOne guide
Drops Chalice, Compass and Bell Arcana.
Gelcos
Avoid the purple puddles and don't let the debuff reach 3 stacks. Drag his charge into a corner. Leave or block the big whip ring.
Nazmun
Jump the electric threads, and carry his ticking zone away from the group.
Atiel (final boss)
- Split apart to break the thread; share damage in the root circle.
- Learn the rhythm of the stun waves.
- The final stagger bar needs close-range skills while dodging her wide slices.
Shattered Arkanis
TranscendenceLv 45, 1,600 IL (stages to 2,500)2–5 playersOne guide
Drops Chalice, Parchment and Mirror Arcana.
Siliator of Deceit
Two players line up the red bars so the rings meet in the middle. Move calmly: a failed attempt hurts everyone.
Ruthilis of Pain
Avoid her wide slice, stand near her when the arena turns red, and jump the lightning circles.
Talisra of the Void (final boss)
- Attack the white spear first; jump both the white and purple waves.
- Assign who collects each orb colour before the fight, and remember the colour order she shows.
- Break the cage with three coordinated spear hits.
Abyssal Forge: Ludra
Raid2,800 IL10 players (two groups of 5)Korea version
Closed on Global right now. NC pulled Ludra at launch to give Global new and changed mechanics, and will announce its return date by October 16, 2026. The mechanics below are the Korean and Taiwanese version, so expect differences.
Abyss Fusion Reactor
Auxiliary reactors on other platforms make the main reactor near-invulnerable. Assign players to destroy them, then return to the central reactor.
Isolation Specialist Rahu
- Pass the purple bomb (debuff) to another player in the circle before it expires.
- Wipe check: three uncleared purple pools in the arena wipes the raid.
- Stack on the marked player for shared hits; aim the targeted line attack at summoned monsters.
Abyssal Wings Ketu
- Stand in the gaps between vertical lasers; jump the sword ring.
- Gaze checks: face red, turn away from blue.
- Kill spirits before they reach the white triangles; their explosions can fear you out of the arena.
- Below 40%: break Soul Stones for personal invulnerability, one per player, assigned in advance.
Eternal Ludra (final boss)
- Jump claw slams; a player with a block or invulnerability skill takes the red orb.
- Bingo (about 50%, again later): a 36-tile grid with one safe tile. Split the grid into search zones and call results; surviving staggers Ludra for a damage window.
- Red and blue (about 30%): split by colour and keep opposite colours apart.
- Lightning breath (about 10%): stand on your matching-colour circle, but don't enter too early.
Sources
- Dungeon boss mechanics, Global (couga54 AION 2 guides)
- Krao Cave data and loot (MetaBot.GG)
- Dungeon list, requirements and bosses (MetaBot.GG)
- Krao Cave (DaevaGuides)
- Draupnir guide (Sportskeeda)
- Kromede's Desire (GamerBlurb)
- Ludra raid guide (Game8)
- Ludra mechanics, Korea and Taiwan (expcarry)
- Update on Sanctuary Raid (NC official notice)